Лут-фильтр. Фильтр отображения выпадающих предметов.

Тема в разделе "База знаний", создана пользователем Radonegsky, 3 апр 2015.

  1. moby010

    moby010 Exile

    Сообщения:
    577
    Симпатии:
    86
    большое спасибо!!=)))))))))))))
     
    Incarnatis нравится это.
  2. iWorld

    iWorld Exile

    Сообщения:
    2
    Симпатии:
    0
    Подскажите как скачать клиент, чтобы играть на ру оффе (garena) с этими фильтрами?
     
  3. MeTaL

    MeTaL Watch Me Work It

    Сообщения:
    3.468
    Симпатии:
    1.300
    фильтр будет работать в 2.0 версии, ближе к середине-концу лета, следи за новостями
     
  4. VeXs

    VeXs Exile

    Сообщения:
    12
    Симпатии:
    1
    так я и не понял, на гарене он будет работать или нет ша?)
     
    Obsessed нравится это.
  5. Whitewtf

    Whitewtf норм Переводчик

    Сообщения:
    2.050
    Симпатии:
    1.200
    @VeXs ,
    сейчас нет[DOUBLEPOST=1432643115,1431878075][/DOUBLEPOST]ну раз никто не добавил ещё, то:
    можно задать громкость для PlayAlertSound поставив после него число до ста
     
  6. bogdan_dm

    bogdan_dm Exile

    Сообщения:
    121
    Симпатии:
    34
    На первой странице же было
     
  7. Whitewtf

    Whitewtf норм Переводчик

    Сообщения:
    2.050
    Симпатии:
    1.200
    @bogdan_dm
    в оригинале этого в любом случае нет и когда редактируется страница видно только модерам
    недосмотрел :(
     
  8. Just Owl

    Just Owl Пятизомбявый саммонер

    Сообщения:
    304
    Симпатии:
    134
    ...в качестве идеи для тех, кто собирает Orb of Chance по рецепту: допилить Procurement, чтобы он генерил лут фильтр недостающих для сета предметов
     
  9. bogdan_dm

    bogdan_dm Exile

    Сообщения:
    121
    Симпатии:
    34
    Это тот, где сет из одинаковых предметов разной редкости? Мазохистский рецепт, он вообще же не окупается по сложности. Уники слишком редко падают и сами по себе полалхимика стоят обычно. Рецепт на хаосы/регалы намного проще и быстрее.
     
  10. Just Owl

    Just Owl Пятизомбявый саммонер

    Сообщения:
    304
    Симпатии:
    134
    Низкоуровневые уники падают достаточно часто, продавать их в магазин - не позволяет известное земноводное... а благодаря доброму самаритянину с этого форума, который написал, что большинство соответствующих рарок фармится на Мервейл на нормале - чистить сундук от ненужных уников стало существенно проще... основной геморрой связан с учётом того, каких предметов и в каком кол-ве не хватает... =)
     
  11. Vanhaizer

    Vanhaizer Exile

    Сообщения:
    102
    Симпатии:
    5
    Мервейл это где
     
  12. BLack&Dark

    BLack&Dark Анархическое крыло poezone

    Сообщения:
    2.235
    Симпатии:
    2.401
    Это Мелоника которая
     
  13. Ащежесть

    Ащежесть Exile

    Сообщения:
    1
    Симпатии:
    0
    А может кто подсказать, как заменить стандартные звуки на свои для PlayAlertSound ???
     
  14. WowicX

    WowicX Exile

    Сообщения:
    568
    Симпатии:
    69
    имхо покопатсо в файлах и заменить имхо фильт будут юзать чтобы не показывать дроп а алерт соундом все равно худ будут юзать там звуки в базовой версии невнятные
     
  15. moby010

    moby010 Exile

    Сообщения:
    577
    Симпатии:
    86
    #---------------------------------------------------------------------------------------------------------------
    # ~~~ NeverSink's Indepth Loot Filter ~~~
    #
    # VERSION 1.6
    #
    # SCRIPT by NeverSink ( the-dude- in reddit)
    #
    # This setup is designed for all stages of path of exile gameplay.
    # It will display everything while levelling and slowly start filtering out things
    # The big turning point is level 65 where this script starts "recommending" rares.
    # You will still see all rares (not all magic/white items, a majority of them is being filtered)
    # However, the text background will change depending on what the item/droplevel of the item
    #
    # The script is NOT designed for super rich mirror level players.
    # This script is for the general public, who likes playing new challenge leagues and for both experienced and new players.
    #
    # Blue/White items are filtered to only display very high and worthwhile bases
    #
    #General colors:
    #Most colors remain the same, I want the filter to be very intuitive
    #There are only some minor changes:
    #1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
    #2) Golden background items are high value currency
    #3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
    #4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
    #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
    #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
    #7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
    #8) There is a blue outline around 5Linked items
    #9) There's a barely visible black border around several items. It's just for contrast purposes.
    #
    #---------------------------------------------------------------------------------------------------------------
    #
    #Credits:
    #
    # SCRIPT by NeverSink ( the-dude- on reddit )
    #
    # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :p.
    # "Ghudda" - I took his script as a template and reworked it entirely. You likely won't find more than 10 of his lines here, but he provided some help anyway :)
    # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
    #
    #---------------------------------------------------------------------------------------------------------------
    #UTILITY AND JUST-IN-CASE
    #---------------------------------------------------------------------------------------------------------------

    Show
    Class Hideout Doodads

    Show
    Class Microtransactions

    Show
    Class Quest Items

    #------------------------------------------------------------------------
    #ULTRA Rare Stuff
    #------------------------------------------------------------------------

    Show
    Class "Fishing Rod"
    SetTextColor 255 0 0
    SetBorderColor 255 0 0
    SetBackgroundColor 255 255 255
    SetFontSize 50
    PlayAlertSound 7 100

    #Exception for tabula

    Show
    LinkedSockets 6
    BaseType "Simple Robe"
    Rarity Unique

    Show
    LinkedSockets 6
    SetTextColor 255 0 0
    SetBorderColor 255 0 0
    SetBackgroundColor 255 255 255
    SetFontSize 42
    PlayAlertSound 7 100

    Show
    BaseType "Mirror of Kalandra"
    SetTextColor 255 0 0
    SetBorderColor 255 0 0
    SetBackgroundColor 255 255 255
    SetFontSize 50
    PlayAlertSound 7 100

    #------------------------------------------------------------------------
    #UNIQUE AND MAPS - always highlight!
    #------------------------------------------------------------------------

    Show
    Rarity Unique
    PlayAlertSound 6 100
    SetFontSize 40

    Show
    Class Maps
    PlayAlertSound 4 100
    Show
    Class "Maps" "Map Fragments"

    #------------------------------------------------------------------------
    #CURRENCY
    #------------------------------------------------------------------------

    #Field 2, Currency
    Show
    BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Scouring" "Albino Rhoa Feather"
    SetTextColor 255 0 0
    SetBorderColor 255 0 0
    SetBackgroundColor 255 255 255
    PlayAlertSound 8 100
    SetFontSize 42

    #Stylistic Choice
    Show
    BaseType "Orb of Fusing" "Orb of Alchemy" "Glassblower's Bauble" "Cartographer's Chisel" "Orb of Transmutation" "Scroll of Wisdom" "Orb of Alteration" "Orb of Chance" "Chromatic Orb" "Glassblower's Bauble" "Portal Scrol" "Armourer's Scrap" "Cartographer's Chisel" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance"
    SetBackgroundColor 213 159 15
    SetTextColor 0 0 0
    SetBorderColor 0 0 0
    PlayAlertSound 5 100
    SetFontSize 38

    # 200 158 130 this is the old background color, if you like it more use it instead

    Show
    Class Currency
    Show
    Class Stackable Currency

    #------------------------------------------------------------------------
    #SOCKET/LINK BASED stuff
    #------------------------------------------------------------------------

    Show
    LinkedSockets 5
    SetBorderColor 0 255 255
    PlayAlertSound 8 100
    SetFontSize 38
    Show
    Sockets 6
    SetBackgroundColor 75 75 75
    SetBorderColor 0 0 0
    PlayAlertSound 8 100
    SetFontSize 38
    Show
    Sockets >= 3
    SocketGroup W

    #------------------------------------------------------------------------
    #SKILL GEMS - highlight vaal gems and quality gems
    #------------------------------------------------------------------------

    Show
    Class Gem
    BaseType "Vaal"
    SetBorderColor 30 150 180

    Show
    Class Gem
    Quality > 0
    SetBorderColor 30 150 180

    Show
    Class Gems

    #------------------------------------------------------------------------
    #RARE ITEM HIGHLIGHTING
    #------------------------------------------------------------------------
    #----------------------------------------------------
    #RINGS, AMULETS, JEWELS, BELTS
    #----------------------------------------------------
    #Amulets, rings and jewels (likely) don't care much about the droplevel
    #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue

    Show
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0
    SetBorderColor 25 180 25
    Class Rings Amulets Belts Jewel
    Rarity Rare

    Show
    Class Rings Amulets Belts Jewel
    Rarity Rare
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0
    SetBorderColor 25 180 25

    #----------------------------------------------------
    #SPECIFIC ITEM SECTIONS
    #----------------------------------------------------
    #DAGGERS
    #----------------------------------------------------
    #GOOD DAGGERS
    #Every high Dagger can be awesome, high droplevel ones should always receive some attention
    #----------------------------------------------------

    Show
    Class Daggers
    Rarity Rare
    DropLevel >= 58
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class Daggers
    Rarity Rare
    DropLevel >= 58
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
    #----------------------------------------------------

    Show
    Class Daggers
    BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
    Rarity Rare
    ItemLevel >= 75
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0
    SetTextColor 255 190 0

    Show
    Class Daggers
    BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
    Rarity Rare
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #BAD DAGGERS
    #----------------------------------------------------
    #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers


    #----------------------------------------------------
    #CLAWS
    #----------------------------------------------------
    #GOOD CLAWS
    #----------------------------------------------------
    #At least earlier most claws were vendor trash
    #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
    #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)

    Show
    Class Claws
    Rarity Rare
    DropLevel >= 60
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class Claws
    Rarity Rare
    DropLevel >= 60
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #BAD CLAWS
    #----------------------------------------------------

    Show
    Class Claws
    Rarity Rare
    DropLevel < 48
    ItemLevel >= 75
    SetBackgroundColor 65 25 25
    SetTextColor 255 190 0

    Show
    Class Claws
    Rarity Rare
    DropLevel < 48
    ItemLevel >= 65
    SetBackgroundColor 65 25 25

    #----------------------------------------------------
    #WANDS
    #----------------------------------------------------
    #As spellcaster weapons, wands are good pick-ups if they're rare
    #High level wands get highlighted, because of their multi-purpose potential

    #GOOD WANDS
    #----------------------------------------------------

    Show
    Class Wands
    Rarity Rare
    DropLevel >= 59
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class Wands
    Rarity Rare
    DropLevel >= 59
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #BAD WANDS
    #----------------------------------------------------
    #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands


    #----------------------------------------------------
    #SWORDS
    #----------------------------------------------------
    #Worthwhile swords are physical or elemental weapons
    #First one require a decent droplevel, second one the highest attack speed base types
    #We can bad-highlight the rest, because they are way too clunky
    #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size

    #GOOD SWORDS
    #----------------------------------------------------

    Show
    Class "One Hand Swords"
    Rarity Rare
    DropLevel >= 60
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "One Hand Swords"
    Rarity Rare
    DropLevel >= 60
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #HIGH ATTACK SPEED LOWER LEVEL BASES
    #These are some of the best ele ST weapons bases.

    Show
    Class "One Hand Swords"
    BaseType "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
    Rarity Rare
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "One Hand Swords"
    BaseType "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
    Rarity Rare
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0


    #BAD SWORDS
    #One Hand swords with with such low base drop level are rarely anything interesting.
    #High attack speed bases for viable ele weapons are filtered out above.

    Show
    Class "One Hand Swords"
    Rarity Rare
    DropLevel <= 52
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 65 25 25

    Show
    Class "One Hand Swords"
    Rarity Rare
    DropLevel <= 52
    ItemLevel >= 65
    SetBackgroundColor 65 25 25

    #----------------------------------------------------
    #AXES&MACES (1H)
    #----------------------------------------------------
    #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
    #GOOD 1H AXES&MACES

    Show
    Class "One Hand Axes"
    Rarity Rare
    DropLevel >= 62
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "One Hand Axes"
    Rarity Rare
    DropLevel >= 62
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "One Hand Maces"
    Rarity Rare
    DropLevel >= 62
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "One Hand Maces"
    Rarity Rare
    DropLevel >= 62
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #----------------------------------------------------
    #BAD 1H MACES/AXES
    #Anything with a <50lvl base won't be a priority pickup while maping.

    Show
    Class "One Hand Maces" "One Hand Axes"
    Rarity Rare
    DropLevel <= 52
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 65 25 25

    Show
    Class "One Hand Maces" "One Hand Axes"
    Rarity Rare
    DropLevel <= 52
    ItemLevel >= 65
    SetBackgroundColor 65 25 25

    #----------------------------------------------------
    #SCEPTRES
    #----------------------------------------------------
    #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
    #GOOD SCEPTRES

    Show
    Class "Sceptres"
    Rarity Rare
    DropLevel >= 60
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "Sceptres"
    Rarity Rare
    DropLevel >= 60
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #Lets's also highlight the high base spell damage sceptres

    Show
    BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
    Class "Sceptres"
    Rarity Rare
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
    Class "Sceptres"
    Rarity Rare
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #BAD SCEPTRES
    #Noone here :eek:

    #----------------------------------------------------
    #STAVES
    #----------------------------------------------------
    #Now staves are a bit tricky.
    #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
    #They can also roll high base damage stats
    #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size

    Show
    Class "Staves"
    Rarity Rare
    DropLevel >= 64
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "Staves"
    Rarity Rare
    DropLevel >= 64
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "Staves"
    BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
    Rarity Rare
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
    Class "Staves"
    Rarity Rare
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #BAD STAVES
    #If you're playing a caster or think it's a good idea feel free to remove the following parts
    #However, chances are you won't find anything amazing around here.

    Show
    Class "Staves"
    Rarity Rare
    DropLevel <= 56
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 65 25 25

    Show
    Class "Staves"
    Rarity Rare
    DropLevel <= 56
    ItemLevel >= 65
    SetBackgroundColor 65 25 25

    #----------------------------------------------------
    #TWO HAND SWORDS + MACES + AXES
    #----------------------------------------------------
    #These are rather simple
    #High drop level bases have a small chance to be decent
    #Everything else is usually too clunky

    Show
    Class "Two Hand"
    Rarity Rare
    DropLevel >= 64
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "Two Hand"
    Rarity Rare
    DropLevel >= 64
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    # Feel free to uncomment this if you're playing a 2H-build

    #Show
    # Class "Two Hand"
    # BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
    # Rarity Rare
    # ItemLevel >= 75
    # SetTextColor 255 190 0
    # SetBackgroundColor 25 55 25
    # SetBorderColor 0 0 0

    #Show
    # Class "Two Hand"
    # BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
    # Rarity Rare
    # ItemLevel >= 65
    # SetBackgroundColor 25 55 25
    # SetBorderColor 0 0 0

    #BAD TWO HANDED WEAPONS
    #Chances are you won't find anything amazing around here.

    Show
    Class "Two Hand"
    Rarity Rare
    DropLevel <= 56
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 65 25 25

    Show
    Class "Two Hand"
    Rarity Rare
    DropLevel <= 56
    ItemLevel >= 65
    SetBackgroundColor 65 25 25

    #----------------------------------------------------
    #BOWS
    #----------------------------------------------------
    #With the huge demand for good bows, it's worth checking out quite some of those

    #Show
    # BaseType "Harbinger Bow"
    # Class "Bows"
    # Rarity Rare
    # ItemLevel >= 75
    # SetTextColor 255 190 0
    # SetBackgroundColor 25 55 25
    # SetBorderColor 25 180 25

    #Show
    # BaseType "Harbinger Bow"
    # Class "Bows"
    # Rarity Rare
    # ItemLevel >= 65
    # SetBackgroundColor 25 55 25
    # SetBorderColor 25 180 25

    Show
    Class "Bows"
    Rarity Rare
    DropLevel >= 62
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "Bows"
    Rarity Rare
    DropLevel >= 62
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #BAD BOWS!
    #----------------------------------------------
    #The low level ones are usually just clunky

    Show
    Class "Bows"
    Rarity Rare
    DropLevel <= 50
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 65 25 25

    Show
    Class "Bows"
    Rarity Rare
    DropLevel <= 50
    ItemLevel >= 65
    SetBackgroundColor 65 25 25

    #----------------------------------------------------
    #QUIVERS
    #----------------------------------------------------
    #All quivers are decent pickups. However, there are some quiver-types that are just much more better.

    Show
    BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
    Class "Quivers"
    Rarity Rare
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
    Class "Quivers"
    Rarity Rare
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #----------------------------------------------------
    #GLOVES, HELMETS, BOOTS
    #----------------------------------------------------
    #High base levels of those are getting highlighted
    #VERY low bases are getting negative highlighting

    Show
    Class "Gloves" "Boots" "Helmets"
    Rarity Rare
    ItemLevel >= 75
    DropLevel >= 56
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "Gloves" "Boots" "Helmets"
    Rarity Rare
    ItemLevel >= 65
    DropLevel >= 56
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "Gloves" "Boots" "Helmets"
    Rarity Rare
    ItemLevel >= 75
    DropLevel <= 15
    SetTextColor 255 190 0
    SetBackgroundColor 65 25 25

    Show
    Class "Gloves" "Boots" "Helmets"
    Rarity Rare
    ItemLevel >= 65
    DropLevel <= 15
    SetBackgroundColor 65 25 25

    #----------------------------------------------------
    #SHIELDS
    #----------------------------------------------------
    #Shields are by far the hardest category to sort
    #Here's my philosophy:

    #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
    #----------------------------------------------------

    Show
    Class "Shields"
    Rarity Rare
    ItemLevel >= 75
    DropLevel >= 64
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "Shields"
    Rarity Rare
    ItemLevel >= 65
    DropLevel >= 64
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
    #----------------------------------------------------

    Show
    BaseType "Spirit Shield"
    Class "Shields"
    Rarity Rare
    ItemLevel >= 75
    DropLevel >= 50
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    BaseType "Spirit Shield"
    Class "Shields"
    Rarity Rare
    ItemLevel >= 65
    DropLevel >= 50
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #3) Still display the low level spirit shields as "neutral", they are small and nice
    #-----------------------------------------------------

    Show
    BaseType "Spirit Shield"
    Class "Shields"
    Rarity Rare
    ItemLevel >= 75
    SetTextColor 255 190 0

    Show
    BaseType "Spirit Shield"
    Class "Shields"
    Rarity Rare
    ItemLevel >= 65

    #4) The Kite Shields can be quite decent too, let's highlight the good ones!
    #-----------------------------------------------------

    Show
    BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
    Class "Shields"
    Rarity Rare
    ItemLevel >= 75
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
    Class "Shields"
    Rarity Rare
    ItemLevel >= 65
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
    #-----------------------------------------------------

    Show
    BaseType "Buckler" "Spike Shield"
    Class "Shields"
    Rarity Rare
    ItemLevel >= 75
    DropLevel >= 60
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    BaseType "Buckler" "Spike Shield"
    Class "Shields"
    Rarity Rare
    ItemLevel >= 65
    DropLevel >= 60
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    #6) Now lets mark some of the remaining low level shields as bad
    #-----------------------------------------------------

    Show
    Class "Shields"
    Rarity Rare
    ItemLevel >= 75
    DropLevel <= 35
    SetTextColor 255 190 0
    SetBackgroundColor 65 25 25

    Show
    Class "Shields"
    Rarity Rare
    ItemLevel >= 65
    DropLevel <= 35
    SetBackgroundColor 65 25 25

    #----------------------------------------------------
    #BODY ARMOUR
    #----------------------------------------------------
    #Highlight high level tiers
    #Mark really low level ones. Easy enough.

    Show
    Class "Body Armour"
    Rarity Rare
    ItemLevel >= 75
    DropLevel >= 60
    SetTextColor 255 190 0
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "Body Armour"
    Rarity Rare
    ItemLevel >= 65
    DropLevel >= 60
    SetBackgroundColor 25 55 25
    SetBorderColor 0 0 0

    Show
    Class "Body Armour"
    Rarity Rare
    ItemLevel >= 75
    DropLevel <= 45
    SetTextColor 255 190 0
    SetBackgroundColor 65 25 25

    Show
    Class "Body Armour"
    Rarity Rare
    ItemLevel >= 65
    DropLevel <= 45
    SetBackgroundColor 65 25 25

    #------------------------------------------------------------------------
    #RARES REMAINING RULES
    #------------------------------------------------------------------------8
    #Whatever rares wern't highlighted as good or bad above, will still be displayed
    #Just without any priority highlighting

    Show
    Rarity Rare
    ItemLevel >= 75
    SetTextColor 255 190 0

    Show
    Rarity Rare

    #------------------------------------------------------------------------
    #CHROMATIC ORB RECIPE ITEMS
    #------------------------------------------------------------------------

    Show
    SocketGroup RGB
    SetBackgroundColor 75 75 75
    SetBorderColor 0 0 0

    #------------------------------------------------------------------------
    #MAGIC ITEMS HIGHLIGHTING
    #------------------------------------------------------------------------
    #Once we reach mapping we only want to see the top tiers of magic items
    #We still want to see all rings/amulets/belts

    Show
    Class Rings Amulets Belts
    Rarity Magic

    #Also let's highlight all blue jewels

    Show
    Class Jewel
    SetBackgroundColor 75 75 75
    SetBorderColor 0 0 100


    #------------------------------------------------------------------------
    # SHOW MARAKETH WEAPONS AND SIMILAR DROPLEVEL ITEMS
    #-------------------------------------------------------------------------

    Show
    DropLevel >= 69
    SetFontSize 30

    #------------------------------------------------------------------------
    # SHOW REGULAR TOP BASES FOR CRAFTING - Magic/Normal
    #-------------------------------------------------------------------------
    # IF YOU WANT ANY ADDITIONAL BASES TO BE SHOWN, PLEASE ADD THEM TO THE LIST
    # ALL TOP LEVEL MARAKETH BASES ARE DISPLAYED ANYWAY

    Show
    BaseType "Ambusher" "Harbinger Bow" "Imbued Wand" "Gold Ring"
    SetFontSize 30

    #Show
    # BaseType "Royal Skean" "Tornado Wand" "Jewelled Foil" "Opal Sceptre" "Astral Plate" "Assassin's Garb" "Hubris Circlet" "Vaal Regalia"
    # SetFontSize 30

    #------------------------------------------------------------------------
    # SHOW HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING - Normal (Magic are displayed anyway)
    #-------------------------------------------------------------------------

    Show
    Class Rings Amulet
    BaseType "Coral Ring" "Onyx" "Unset" "Diamond" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Prismatic" "Moonstone" "Turquoise Amulet" "Agate Amulet" "Citrine Amulet" "Amethyst"
    Rarity = Normal
    ItemLevel >= 75

    #------------------------------------------------------------------------
    # SHOW CHANCE ORB BASES (Currently only top tier stuff)
    #-------------------------------------------------------------------------
    # ADD ADDITIONAL STUFF HERE IF YOU WANT

    Show
    BaseType "Occultist's Vestment" "Sacrificial Garb" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel"
    SetFontSize 30
    Rarity Normal

    #------------------------------------------------------------------------
    # SHOW CHISEL RECIPE ITEMS
    #-------------------------------------------------------------------------

    Show
    Rarity Normal
    BaseType "Gavel" "Rock Breaker" "Stone Hammer"
    SetFontSize 30

    Show
    Quality > 11
    Rarity Magic
    BaseType "Gavel" "Rock Breaker" "Stone Hammer"
    SetFontSize 30

    #------------------------------------------------------------------------
    # SHOW HIGH LEVEL 4+ LINKED ITEMS
    #-------------------------------------------------------------------------

    Show
    DropLevel >= 64
    LinkedSockets >= 4
    SetFontSize 30

    #------------------------------------------------------------------------
    #FLASKS
    #------------------------------------------------------------------------

    Show
    Class "Utility Flasks"
    SetBackgroundColor 75 75 75
    SetBorderColor 0 0 0

    Show
    BaseType "Flask"
    Quality >= 5
    SetBackgroundColor 75 75 75
    SetBorderColor 0 0 0

    #HIDE OUTDATED FLASKS
    #------------------------------------------------------------------------

    Hide
    BaseType Flask
    ItemLevel >= 35
    BaseType Small Medium Large Greater Grand
    SetFontSize 20
    Hide
    BaseType Flask
    ItemLevel >= 53
    BaseType Giant Colossal Sacred
    SetFontSize 20

    #HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
    #------------------------------------------------------------------------

    Hide
    BaseType Flask
    ItemLevel >= 70
    SetFontSize 20

    #SHOW WHATEVER FLASKS REMAIN
    #------------------------------------------------------------------------

    Show
    BaseType Flask
    SetFontSize 30

    #------------------------------------------------------------------------
    #LEVELING
    #------------------------------------------------------------------------
    #Until itemlevel 12 you will see everything
    #Then NORMAL items under your level will SLOWLY start getting filtered out.
    #We will still see all 3L's until level 30 and all 4L's until level 66
    #All magic items will be visible without further filtering until level 67

    Show
    Rarity Normal
    ItemLevel < 35
    Class "Rings" "Amulets"

    Show
    LinkedSockets >= 3
    ItemLevel <= 30

    Show
    LinkedSockets >= 4
    ItemLevel <= 66

    Show
    ItemLevel < 68
    Rarity Magic

    Show
    ItemLevel < 12

    Show
    Rarity Normal
    ItemLevel < 10
    DropLevel >= 2

    Show
    Rarity Normal
    ItemLevel < 14
    DropLevel >= 4

    Show
    Rarity Normal
    ItemLevel < 16
    DropLevel >= 6

    Show
    Rarity Normal
    ItemLevel < 18
    DropLevel >= 8

    Show
    Rarity Normal
    ItemLevel < 20
    DropLevel >= 10

    Show
    Rarity Normal
    ItemLevel < 22
    DropLevel >= 12

    Show
    Rarity Normal
    ItemLevel < 24
    DropLevel >= 15

    Show
    Rarity Normal
    ItemLevel < 26
    DropLevel >= 18

    Show
    Rarity Normal
    ItemLevel < 28
    DropLevel >= 20

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 30
    DropLevel >= 22
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 32
    DropLevel >= 24
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 34
    DropLevel >= 26
    SetFontSize 30


    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 36
    DropLevel >= 29
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 38
    DropLevel >= 31
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 40
    DropLevel >= 33
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 42
    DropLevel >= 36
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 46
    DropLevel >= 39
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 48
    DropLevel >= 44
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 50
    DropLevel >= 47
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 52
    DropLevel >= 50
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 54
    DropLevel >= 52
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 56
    DropLevel >= 54
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 58
    DropLevel >= 56
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 60
    DropLevel >= 58
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 62
    DropLevel >= 60
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 64
    DropLevel >= 63
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 66
    DropLevel >= 65
    SetFontSize 30

    Show
    Sockets >= 3
    Rarity Normal
    ItemLevel < 68
    DropLevel >= 67
    SetFontSize 30

    #------------------------------------------------------------------------
    #These entries are temporary just to go sure that we won't coincidently hide divination cards
    #They'll get adjusted once more information is revealed

    #Show
    # Class "card"

    #Show
    # Class "divination"

    #------------------------------------------------------------------------
    #HIDE THE REST!

    Hide
    SetFontSize 20

    #------------------------------------------------------------------------

    # SCRIPT by NeverSink ( the-dude- in reddit )
     
  16. Radonegsky

    Radonegsky Vigilant Переводчик

    Сообщения:
    2.416
    Симпатии:
    728
    Спрятал под спойлер. Не надо больше так.
     
  17. Lggi

    Lggi Exile

    Сообщения:
    1.580
    Симпатии:
    1.102
    Тем более зачем нужна версия 1.6, когда последняя - 1.91
     
  18. lobzison

    lobzison Пятая колонна poezone

    Сообщения:
    3.991
    Симпатии:
    2.423
    Слоуминус.жпг
     
  19. ad1ce

    ad1ce off-screen warrior

    Сообщения:
    2.784
    Симпатии:
    2.472
    Сори за нубство, слоупочество и огромную лень, но всё же... Кто то может дать линк или код самого адекватно настроеного (по вашему мнению) лут фильтра? Допилить под себя то я смогу и сам, но начинать с нуля и продумывать все варианты очень лень) Видел на реддите несколько примеров фильтров но не вникал. Поэтому вдруг кто подкинет отшлифованый вариант - буду благодарен :)
     
  20. lobzison

    lobzison Пятая колонна poezone

    Сообщения:
    3.991
    Симпатии:
    2.423
    http://www.pathofexile.com/forum/view-thread/1246208
    Наименее вырвиглазный, наиболее функциональный, из тех что я видел.
     
    Soldier-LEX, ad1ce, Darkirbis и ещё 1-му нравится это.